QuickDraw 3D RAVE Reference
This section describes the constants, data structures, and routines provided by QuickDraw 3D RAVE. It also describes the functions you must define in order to write a drawing engine.The application programming interfaces of QuickDraw 3D RAVE follow these simple naming conventions:
- All names of constants begin with the prefix
kQA
(for example,kQATextureFilter_Fast
).- All names of data types begin with the prefix
TQA
(for example,TQADrawContext
).- All names of functions begin with the prefix
QA
(for example,QADrawContextNew
).
Subtopics
- Constants
- Data Structures
- QuickDraw 3D RAVE Routines
- Application-Defined Routines