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QuickDraw 3D RAVE


QuickDraw 3D RAVE Reference

This section describes the constants, data structures, and routines provided by QuickDraw 3D RAVE. It also describes the functions you must define in order to write a drawing engine.

The application programming interfaces of QuickDraw 3D RAVE follow these simple naming conventions:


Subtopics
Constants
Data Structures
QuickDraw 3D RAVE Routines
Application-Defined Routines

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© Apple Computer, Inc.
28 AUG 1996